Tuesday, June 7, 2011

Young Adult fiction: the poison is the antidote : Canada's online ...

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Posted by admin on June 5, 2011 ? Leave a Comment?

by Rachel Krueger
ya ficMeghan Cox Gurdon?s Wall Street Journal article on the ?explicit abuse, violence and depravity? grown rife in YA fiction must come either from a place of willful blindness or an actual dark rock, under which she has been living.?

Granted, YA has gotten much more violent since 1967, when S E Hinton?s Outsiders fought each other with KNIVES and a kid committed suicide by cop, and it has gotten more sexually explicit since 1970 when Are You There, God? It?s Me, Margaret would touch her ?special place? to help herself fall asleep.? Oh no, wait.? YA fiction is always sort of like, this.? FOR A REASON.?

Gurdon calls teen fiction ?a hall of fun-house mirrors? that reflect ?hideously distorted portrayals of what life is.?? I don?t know what means this ?hideously distorted.?? Dark And Brooding YA is necessary and valuable and popular because this sort of shit happens in real life (ok, maybe not the werewolfy bits.? But the sudden upheaval of becoming a werewolf (combined with unexpected growth of hair)?? Triumph of analogy). ?Gurdon complains that YA lit contains ?images not of joy or beauty but of damage, brutality and losses of the most horrendous kinds.?? As if anyone has ever needed art to help them cope with joy and beauty, and as though literature wasn?t the shoulder on which the damaged, brutalized and lost can weep.

Life is occasionally very shitty and the teen years are like an uncomfortable, uncertain flame to which said shittiness flocks.? There are BAD INFLUENCES above and beyond those nasty books.? High school frequently says things like ?Bigotry is awesome!? and needs to be countered by novels in which bigotry has real and violent consequences, or is absent altogether.? The power of fiction lies in showing us the aftermath of our worst, but also the potential for our best. ?From the outside YA can look like it?s all angst and Chuck Taylors and co-dependency and it IS those things, but it is those things plus BETRAYAL and DISASTER and COURAGE.

Yet Gurdon also takes issue with the ability of YA to meet teens where they are at, and to give them a voice.? She complains that writing about such ?pathologies? as having been abused *literally dies a little bit and has to come back to finish article* or indulging in self-harm help to normalize these behaviors and make them part of the culturally acceptable lexicon, and encourage them in other young?ins.? This same article earlier asserts that ?reading about homicide doesn?t turn a man into a murderer; reading about cheating on exams won?t make a kid break the honor code,? which strikes me as contradictory logic.? This also presumes that self-harm is a hobby teens pick up because they think it?s rad, not (among other things) a coping mechanism to deal with deep psychological pain.? DEEP PSYCHOLOGICAL PAIN IS NOT CATCHING, or at least, you cannot get it from books.

When Sherman Alexie said what we were all thinking, that there?s ?nothing in [his] book [The Absolutely True Diary of a Part-Time Indian] that even compares to what kids can find on the Internet? Gurdon responds that ?one depravity does not justify another.?? However, in stark contrast to the internet, which is maintained by trolls and scarab beetles, YA lit is written by adults who love teens, and who get into YA PRIMARILY to be like, Let me help you through these awkward, wretched years.? Given the choice of who to let talk to my kids about what sex is and what bullies are and how to escape the Zombie Apocalypse, I?ll take well-intentioned adults over scarab beetles.

Let?s leave aside for the sake of brevity and of my poor, furious heart that the article discusses ?YA fiction? as though it were a homogenous mass ? as though Alyson Noel?s angsty Immortals were equivalent to John Green?s smart-talking, prank-pulling, good-hearted teens.? Let?s also leave aside the inherent problems in the projected Books for Boys Young Men and Books for Girls?Young Women lists (Ship-Breaker is a book about a BOY and is therefore for BOYS and girls will be like, I don?t understand this dystopic business, where are the prom dresses.? True Grit is about a girl but she is BADASS so it is ALSO for BOYS because girls should stick to books about ?love-struck medieval girl[s] gone mad? [Lisa Klein?s Ophelia]) because who can breathe when they see this in print?

I feel like I am stating the obvious in all of this, like I am arguing that water is excellent for thirst or that apples and baby wolverines are, in fact, two different things.? But here we are, having this conversation, and I am both boggled and saddened by the need, by the fact that there are still people who think that YA will keeeel you (metaphorically, emotionally, ethically) instead of realizing that it is those teenage years that kill you, and that YA might be the only thing to save your ass.

Source: http://backofthebook.ca/2011/06/05/young-adult-fiction-the-poison-is-the-antidote/5167/

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My Porch: Book Review: Travelling Light by Tove Jansson

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I am not sure I ever would have picked up this book if not for the fact that Simon at Stuck In A Book raves about Tove Jansson's work. And a good thing too. These are brilliant, beautifully written short stories that make me look forward to reading Jansson's longer fiction.

I am always at a loss as to how to review a book of short stories--and this collection of Jansson's stories seem particularly hard to capture by an amateur such as myself. Although Jansson's writing is fairly straightforward, there is something kind of otherworldly about these stories. As I reflected on the collection, I was thinking that its other worldliness had to do with the words themselves. I started to remember her writing as poetic. But then I looked back and sampled some of her prose and realized that it was not the source of the other worldliness. On a superficial level there is something very European about the stories that feels otherworldly to me, but that doesn't seem to be the source of it either. I think what it really comes down to is that each of the stories, no matter the details, feels infused with a contentment and restlessness that seems only knowable through the lens of old age. There is a perspective that either rises above, or rebels against, the mundane details of life.

Among the varied stories included in this collection their were a few that I particularly liked. A couple alone in a little cottage on a gull-filled island.?An old man who arrives at his destination only to forget where he is staying.?A woman unhinged by the death of an acquaintance.?An old man (another one) in a silent skirmish over a park bench unwittingly makes a friend.

As it is for me with many short stories, there were a few that made me scratch my head a bit, wondering if I really understood what was going on. I think sometimes my way of thinking requires a single answer, one correct, officially author-authorized way to interpret a story. ?The obsession for clarity abates with a little discussion, but sometimes when I am in the middle of such abstraction it makes me wonder why I don't get it. But alas, that says much about me, and not much about these stories.

Now I can't wait to see what Jansson does with a novel.

Source: http://myporchblog.blogspot.com/2011/06/book-review-travelling-light-by-tove.html

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Just Dance 3 Trailer ? Bits 'n' Bytes Gaming: Videogame News ...

Just Dance 3?Trailer

Posted by Martin Watts on June 6, 2011 ? Leave a Comment?

Not Only Is It Now Multi-Platform, It?s Also Got?a Trailer, Too!

Set to release in October this year (and no doubt make Ubisoft a few billion in the process), here is Just Dance 3?in trailer form.? It even stars the lovely Katy Perry.? Very nice.

Filed under Nintendo Wii, News, Xbox 360, Playstation 3, E3 2011 ? Tagged with nintendo, gaming, Wii, xbox 360, ps3, sony, Microsoft, Ubisoft, just dance 3, katy perry, dance games

Source: http://bnbgaming.com/2011/06/06/just-dance-3-trailer/

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Monday, June 6, 2011

Missing in Action: System Shock ? Bits 'n' Bytes Gaming: Videogame ...

Missing in Action: System?Shock

Posted by Chad M. on June 6, 2011 ? Leave a Comment?

Sometimes a game is only as good as its villain. And in the ?90s, we had some great ones. Kane, Kefka, Natla, and LeChuck all spring to mind. And then, of course, there?s SHODAN.

There are times when I still wake up sweating and scared with SHODAN?s voice in my head. That?s not a joke. A few months back I woke up when my clock radio burst on with static and distortion and a rather husky-voiced female disc jockey. It?s one of those oh crap moments that?s completely irrational (no pun intended) to those who didn?t play the games.

To start, the original System Shock was developed by Looking Glass and produced by Warren Spector (of Deus Ex, Ultima Underworld, and recently?Epic Mickey?fame), who had previously worked on the Ultima games, and System Shock was a spiritual successor to the first-person Ultima Underworld in particular. The original floppy disk version was reasonably well received, but it received a major shot in the arm when the CD version came out, featuring digitized speech that really upped the ante, in no small part thanks to Terri Brosius? performance as SHODAN. The voice was enhanced with stutters and pitchshifts, making it sound like your SoundBlaster was getting ready to go supernova every time she talked.

The player was cast as a hacker hired by TriOptimum Corporation to hack the resident AI of Citadel Station ? SHODAN. From here, all hell breaks loose. SHODAN goes rampant, power hungry, with the desire to rule the world universe.

OF COURSE!

It also had the cool addition of a cyberspace world. The internet was new to most of us then, and?we visualised cyberspace as more of a virtual reality than just a fancy term for the interwebs. More William Gibson than Bill Gates, you see. This was a cool feature where you could move freely in three dimensions, not constrained by physics like?ordinary space marines, MIT grads, or men in diving suits.

The game did well enough to warrant a sequel several years later by the upstart Irrational Games. However, the game was released in the wake of Half-Life?s earth-shattering success and went largely unnoticed until BioShock was released in 2007 and billed as a spiritual successor to System Shock. While it certainly took a lot from System Shock (and Irrational won?t let you forget that they made System Shock 2), let?s just say that Atlas/Fontaine didn?t make quite the impression that SHODAN did. In addition, the RPG elements were largely removed to make the game more palatable to a less hardcore audience and allowed infinite respawns (which certainly was not the case in System Shock 2, as a respawn cost precious nanites).? The game featured RPG mechanics in a first-person shooter format and allowed you to pursue different paths ? as a marine, you have better attack power, as a naval officer you have better technical skills, and as an OSA agent you get psionic powers. The game?s complexity gave it replay value and freedom?that its successors lack. The only down note System Shock 2 hits is a cheesy, terribly conceived ending that reeks of being rushed out the door and meddled with by executives. But I won?t hold that against it. I was so exhausted by the end of the game that I could forgive the fact that the main character?s only dialogue is a flat ?Nah?.

The funny thing is, Electronic Arts, who now owns the System Shock trademark, seems to be completely oblivious to the fact that anyone is interested in the property (and consequently seems oblivious to 2K?s critical and commercial success with System Shock Under The Sea easytype). They?ve renewed the trademark, but don?t seem that interested in making a new game. There have been rumors floating around that Dead Space started out as System Shock 3, but the fact that their links are tenuous at best (only linked by the fact that they?re sci-fi/horror-themed games set in space) doesn?t inspire a lot of confidence in this rumor.

Until recently, EA seemed?intent on ignoring all the properties it got from companies it merged with, such as Wing Commander, Ultima, and Crusader. However, it seems with their recent action of offering their classics on GoG.com?Is it possible that a revival of classic franchises could be ahead? Well, I?d certainly like to think so.

A cult following has sprung up around the two System Shock games. It?s a strange world to live in where these two games, so little known by the mainstream, have influenced so much. Warren Spector used his experience working on the original System Shock to create his own spiritual successor (and masterwork in its own right), Deus Ex. Irrational used?a simplified System Shock to rake in awards and acclaim it probably should have received?seven years earlier.

And don?t get me started on the people who always want to bring up GLaDOS when you bring up SHODAN as an AI villain. Don?t bring it up. DON?T. Just don?t. You still want me to? Let me put it this way: GLaDOS made one person?s life moderately hellsih for a few hours. SHODAN created her own beings, warped reality, and pretty much achieved godhood. The only other AI in her class is Marathon?s resident?magnificent bastard Durandal.

Seriously, why didn?t anyone have the idea to set up SHODAN and Durandal? They?d make a perfect couple as?megalomaniacal artificial intelligences go, and they did both end up in the Tau Ceti system?I just realized that I?m shipping and I?ll stop NOW. You know, before I upset SHODAN and she repurposes me. As a blender or something.

So the final question is simply: where is our perfect, immortal machine, EA? Certainly somewhere in the endless schedule of Maddens and Medal of Honors you guys pump out you have some room for a prestige franchise, am I right? Let?s face it: neither Dead Space nor BioShock are replacements for System Shock, especially as Dead Space is becoming an excellent franchise in its own right and BioShock is?not System Shock. It lacks the cyberpunk feel and themes that give the series its meaty backdrop, and while its production values are through the roof, you can?t replace the future with retrofuturism and call it the same thing (which I have a feeling is going to hit 2K really hard when XCOM comes out).

And one more thing, EA! It better be difficult. None of that easy, linear stuff?we expect something great.

And if you want my opinion?sure, this is coming from a Warren Spector and Ultima Underworld fanboy but?the first game is better. The second is good but?I just like it better.

Well, until the time comes that SHODAN returns?

REMEMBER CITADEL

Filed under Missing In Action, PC, Retro, Windows ? Tagged with doug church, ea, games, gaming, irrational games, ken levine, looking glass, shodan, system shock, Warren Spector

Source: http://bnbgaming.com/2011/06/06/missing-in-action-system-shock/

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MasterImage touts 4.3-, 7- and 10-inch glasses-free 3D displays, interest from 'first tier' device makers

MasterImage and its parallax barrier 3D technology have been around for a while. Though nothing major -- excepting the Hitachi H001 in Japan -- has ever come of this company's efforts, it's back at Computex this year with a trio of reference display, showing off glasses-free 3D at 4.3-inch, 7-inch and 10-inch form factors. Resolution on both the 7- and 4.3-inch panels is 800 x 480 at the moment, but there's a 1280 x 800 7-incher in the works that could be ready for production by the end of this year. The parallax barrier allowing for the autostereoscopic effect to happen adds only 1mm to the screen's thickness, though it does halve vertical resolution -- meaning an 800 x 480 screen will only show a 400 x 480 image when flipped to 3D mode. MasterImage builds the LCDs and controllers in these 3D imagers and is currently in discussions with what we're told are "first tier" manufacturers of both smartphones and tablets. You can see the 7-inch display on video after the break -- we found it able to match the 3D effect produced by displays requiring glasses, which is a good thing in relative terms, but as you see above, the two frames can and do get split up if you're not perfectly positioned to soak up the third dimension.

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/PxYCerY1Wdk/

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Wednesday, June 1, 2011

Gary Davey Named New EVP of Programing at Sky Deutschland

COLOGNE, Germany - Gary Davey, currently COO of News Corp.'s European television operations, will switch to Rupert Murdoch's German pay TV group Sky Deutschland June 1, taking on the position of executive vice president of programming. Davey has been an advisor to Sky Deutschland since July last year. In his new job, Davey will be responsible for Sky's? entertainment and film offerings in connection with the group's satellite operation Sky Welt, reporting directly to company CEO Brian Sullivan. Sky Deutschland has shown slow but steady improvement since Sullivan took over as CEO last year but the group continues to burn through cash, booking a quarterly loss of $124 million (?86.9 million) in the first three months of this year.

Source: http://feedproxy.google.com/~r/thr/international/~3/E5S-Oq_XVa8/gary-davey-named-new-evp-193066

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Yacht Maker Now Navigating Wind Power Industry

Engineers and workers at Tiara Yachts have found similarities between building boats and making wind turbines like this one.
Enlarge Pedro Armestre/AFP/Getty Images

Engineers and workers at Tiara Yachts have found similarities between building boats and making wind turbines like this one.

Pedro Armestre/AFP/Getty Images

Engineers and workers at Tiara Yachts have found similarities between building boats and making wind turbines like this one.

The recession forced many small manufacturers to adapt to survive, especially in the industrial Midwest. In Michigan, a yacht-building company started a new venture in the wind-energy industry to keep its factory open.

In 2005 and 2006, Tiara Yachts was operating at full capacity, turning out about 400 yachts per year, with most of them going for around $1 million each. To keep up with demand, the company nearly doubled its manufacturing space in Holland, Mich.

A Fateful Decision To Expand

But Tiara Yachts Human Resource Director Steve Busch says the timing could not have been worse.

"As the whole economy started to suffer in the Michigan, and in the nation and in the world, the Tiara Yachts economy started to suffer, as well."

The boat market was hit hard, and Tiara Yachts had to lay off roughly half its workforce.

But now, the largest structure inside the company's newly expanded warehouse is a mold for a 150-foot-long wind turbine blade. The blade mold belongs to Energetx Composites, a new company spun off from Tiara Yachts. Busch says the new company is now making parts for wind turbines.

"Specifically, wind blades and nacelle structures and spinner caps are all made from advanced composites ? from fiberglass, from laminates, from carbon fibers," he says.

Engineers who work with this material are always looking to make it both stronger and lighter. Bucsh says that's what Tiara Yachts has been doing, too.

"We want a strong boat hull, we want a strong deck assembly, and we want to decrease the weight of those, for marine efficiency," he says. "So, marine engineering and aerospace engineering in that application are very, very similar."

Challenges In U.S. Wind Market

The wind energy industry in the United States isn't growing nearly as fast as Tiara Yachts had hoped.

Per Krogsgaard has been involved in wind energy for more than three decades. Speaking from Denmark, he says there's a huge market for large-scale-wind farms in the United States, but it's a market that's hard to crack.

"All the years I've been in this industry we have seen the market in the U.S. as a boom and bust market," he says. "It is a very, very bad situation for everybody ... committed to the wind industry."

The federal government provides wind energy developers with far fewer tax subsidies than it does to traditional energy producers like oil and gas. Krogsgaard notes that the wind industry is still relatively new in the United States. And because there's no national policy, investors have to work through regulations in 36 states, each with their own renewable energy standards.

Krogsgaard says the hardest part of getting into the wind power industry is figuring out how to fit into its supercomplicated supply chain.

"But of course, everybody who has the willingness to make themselves attractive to the industry ? they should try," he says. "Of course they should."

Workers Find Themselves In New Industry

Energetx Composites has a contract to sell its blades and parts to a wind turbine manufacturer. Now some of the company's workers are adapting from making complicated boats to producing complicated wind turbine parts.

Nancy Jones has been making boats at Tiara Yachts for 32 years.

"There are a lot of same techniques, but there are a lot of things that are done different. And it is, you know, it's a learning curve," she says. "I want to work, and I'll work wherever I'm needed."

On the yacht side of the business, the market is stabilizing a bit. But on the wind side of the business, the outlook is better: Energetx will have enough work next year to go from about 40 employees to 300.

Source: http://www.npr.org/2011/06/01/136832197/yacht-maker-now-navigating-wind-power-industry?ft=1&f=1003

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